Học Hỏi Cách Chơi Witch Doctor Dota 2, Học Hỏi Cách Gánh Team Cùng Witch Doctor Update 02/2024

Gameplay

Playstyle
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Witch Doctor is a strong support that scales well throughout the game. He can easily disrupt opponents with

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Paralyzing Cask during team fights if they happened to be grouped up.

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Voodoo Restoration is an useful ability that can heal allies and help with pushing.

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Maledict can potentially do large amounts of damage if enemies aren”t careful. If well positioned, he can change the flow of battle with his

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Death Ward. However, he is relatively fragile, and Death Ward is a channeled ability, making him vulnerable to disables.

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ProsCons
Ultimate is very damaging with a short cooldown.Maledict can be very damaging if used correctly.Paralyzing Cask can stun enemies for long amounts of time if they”re grouped together.Is very fragile.Death Ward is a channeled ability.Maledict is hard to use efficiently.

Support

Ability Builds

Build 1
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Build 2
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Build 3
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Talents

Hero Talents

25

20

15

10

+60

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Death Ward Damage

+1.2% Max Health

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Voodoo Restoration

+15%

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Maledict Burst Damage

+100

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Death Ward Attack Range

+80

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Maledict AoE

+2

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Cask Bounces

+5 Armor+60 Damage

Notes:

Tips & Tactics

General

It can be a good idea to build a

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Shadow Blade and use it exactly after casting Death Ward. Activating

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Shadow Blade does not interrupt Death Ward”s channeling and makes it harder for the enemy team to interrupt your channeling. However, be cautious about enemies buying Dust of Appearance, Gem of True Sight, Necronomicon, or AoE stuns such as Warlock”s Chaotic Offering.Alternatively you can save gold by simply buying the Shadow Amulet alone. During the 1.5 second fade time you are able to issue any orders without hindering the invisibility from occurring. This is easily achieved with the double tap to cast on self option. When you are ready to place the ward, double tap the hotkey for your amulet, as you are about to fade place the Death Ward. Soon after, you turn invisible while still channeling the spell. It is best to practice this technique with Maledict before attempting in a proper fight.The Witch Doctor”s early game damage and utility from Paralyzing Cask and Maledict are extremely strong in the laning phase. Consider skipping points in Voodoo Restoration until you reach level 10 to maximize lane pressure and damage output. Having Maledict at maximum level as soon as possible allows you to pull off shorter duration Death Wards to secure important kills.

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Abilities

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Paralyzing CaskParalyzing Cask can be used to continuously stun two heroes with 200 distance to each other.Paralyzing Cask is most effective when there are just two enemies close together. Under ideal conditions you can stun two enemies for up to 4 seconds each with this ability.Paralyzing Cask stuns units in the fog of war, meaning if you use a high enough level Cask on foes near jungle camps, there is a good chance it will bounce back to your enemies.

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Voodoo RestorationAt level 1, Voodoo Restoration is one of the most efficient AoE heals in the game based on mana-spent-per-health-gained. It is often a good idea to invest a single point into this ability during early laning and then max it later after your other abilities once you have the mana regen to support the higher cost.If you plan to pick up an early level in Voodoo Restoration, it is often more effective to buy additional Clarity Potions instead of a set of Tangos or a Healing Salve.

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MaledictCasting Maledict on opponents often immediately forces them to retreat for fear of taking crippling damage while under its effects. You can use this to make enemies flee who would otherwise easily kill you or your allies. If they do not flee, then at best they”re trading themselves for you.Maledict is a very weak and expensive spell at level 1, and its damage only starts to kick in once you get it to at least level 2 or 3. In very early game fights, do not worry about landing a level 1 Maledict unless you”re sure you can curse multiple enemies or you have enough burst to follow up.

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Death WardCasting Death Ward from a hidden position such as the trees, or uphill in the fog, makes it much harder to disrupt.Try to wait on casting Death Ward in teamfights until the enemies have already used some of their stuns, making it less likely that you will be interrupted.Although Death Ward is easily interrupted, it is an effective zoning tool in teamfights that either draw immediate attention from foes with important crowd control spells or forces enemies to retreat from the area which the Death Ward resides in.

Items

Starting items: